Atlas
XBox launch Trailer
Project Summary
I joined the Atlas project Winter 2019 after its turbulent Early Access launch. As a team, we wanted to make it up to the community for putting their faith into our game. We began by fixing core bugs and re balancing the game along with new content updates. These new updates included several new island biomes added along with an expansive Ice Dungeon that featured an Abominable Snowman Yeti at the end. I was responsible for several of these islands along with the majority of the Ice Dungeon’s level design.
I was later assigned Lead Level Designer role for Atlas as we neared Xbox Launch and launched the standalone Blackwood Expansion, a single server grid with multiple islands.
On December 1, 2019, Atlas hit “Mixed” reviews overall after beginning deeply negative a year earlier. It was a great accomplishment that we collectively took pride in as a studio.
I was later assigned Lead Level Designer role for Atlas as we neared Xbox Launch and launched the standalone Blackwood Expansion, a single server grid with multiple islands.
On December 1, 2019, Atlas hit “Mixed” reviews overall after beginning deeply negative a year earlier. It was a great accomplishment that we collectively took pride in as a studio.
Responsibilities
- Designed majority of Ice Dungeon, worked directly with gameplay scripter assigned Abominable Yeti bossfight
- Created several islands from blockout to completion that were positively received by the community
- Assigned as Lead Level Designer for Atlas June 2019, responsibilities included:
- Reviewed and approved all final layouts created for Atlas during time as lead
- Oversaw level design completion of Blackwood expansion with very tight deadline
- Assisted in optimization of Blackwood through more efficient level streaming practices, mesh merging and proxy mesh implementation
- Led daily stand ups and organized weekly sprints for environment team including two artists and three level designers